Hello everybody! So, as you may have noticed… There was no regularly-scheduled devlog on January 25th. The skipping of that update was mentioned at the time on the discord, and on my personal tumblr (though not the official one) and that’s about as much as I could manage that particular weekend. To make a long story short- December is usually slow at my day jobs. January and February are usually not slow, but are primarily occupied by a particular project that I’m skilled at, which leaves me with a comfortable amount of free time. This year, December was busy, and another much more intensive project was scheduled alongside the usual Jan+Feb project. That intensive project really beat me up that week, including an unexpected 13-hour-shift with only a 15 minute break, and just the idea of needing to write and cross-post a devlog across every platform was too much for me, so I had to skip it. Not to get too into the weeds on my personal life, but to put it the most simply, I am ove...
Hello! It’s January eleventh, which means it’s time for a development check-in! A quick update this time- Let’s jump right in with a look at the goals for these first eleven days of the year: Finish implementing Area 4 Environments (Backgrounds, objekts, characters): Completed! Make the assets for a character zone: Partially completed! So- Area 4 is fully functional now, and I also got to implementing the other environments that still needed to be added back into the earlier areas, like the riverbank in Area 1. As for the character zone, I made good progress, just not the exact progress I planned on. I took the time to sit down and determine the actual designs for a number of zones I hadn’t finalized yet. And I got the prep done for several zones (example below!), just didn’t get as far as completing them yet. So hopefully, in my next update, I’ll have two or potentially three asset sets ready~ So, to slightly modify the goals for the next part of the month, what I’ll...