Picture a point-and-click adventure game. Now picture a branching, time-looping ontological mystery visual novel. Entropic Float 2 combines those into its gameplay concept: A point-and-click where you can never solve every puzzle at once. Where you have one key that fits two locks... And the only way to see what's behind the lock you didn't choose is to die, repeat the day, and try something different this time. With only you and your protagonist aware of the loop, seek an answer that earns new information. Through trial and error, solutions and murder... Can you find the way through this new Anomaly?
In early 2021, I started working on a project just for fun. Using the character creator and scene assembly tools of Illusion's Koikatsu, paired with the visual novel engine ren'py, I decided to learn to make a VN. A year and a half, over three hundred thousand words, and quite a bit of pocket money later, I released 'Entropic Float: This World Will Decay And Disappear' for free on steam and itch.io.
Something that was never meant to be more than a fun exploration of a concept grew into a huge endeavor for me, a visual novel as long as any two Umineko episodes combined! I got guest artists, made plenty of art myself, and learned a lot more about coding in ren'py than I ever thought I would. After releasing the game, my friends were proud of me, and I've heard from a lot of people it connected with. It became the basis of what I want to keep doing creatively- Expanding on this world, telling its story, and finding those people it will resonate with.
That brings us to Entropic Float 2: Land Of The Witch. A sequel I've been planning since the first game released a little over a year ago now. It's a game that can't be free (though if you, for any reason, cannot purchase it- I care more about sharing it than I do about making money) and a game I want to create to that standard. There won't be assets made in a character creator or royalty free music this time. I hope to bring the Pine Creek Anomaly to the screen with my own two hands, and a little bit of help from freelancers. I want to make a point-and-click adventure worth paying fifteen dollars for, an artistic experience that constitutes a huge step up from the first game.
To get that little bit of help from freelancers, I also need a little bit of help from you. Whether you're a fan of Entropic Float already, somebody who's interested but hasn't had the chance to play it, or just a supporter of indie games and art- Your support would mean the world in bringing Entropic Float 2 to life.
If you've played Entropic Float, you may remember a promise I made at the end of the game- That there would be a crowdfunding effort for Entropic Float 2 in 2023. Well, that has now come to pass- And with the Kickstarter, I also have EF2's Demo now available on itch! Approximately 20,000 words of content, the equivalent to one of the first game's standard routes, can now be explored in a very preliminary version of the game! This demo is just a small taste of what's to come, but that small taste should give a pretty good idea of the upgrades you can expect from the sequel. Give it a try, and if you want to help bring it forth into the world, go ahead and make a pledge! And as always, thank you for reading!
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