Time for Update Twelve. The art this week was commissioned from Niina on skeb!
Not the most relevant image this time, since Peri doesn't actually appear in any of the Rashmi routes... But she's adorable, so don't hold it against me, okay?
You also shouldn't hold it against me because, for all but the first two days after my previous update, I've had covid. Omicron's infectivity really is off the charts, and I'm a fragile person, so of course I had loads of symptoms. Nothing serious in the end, thanks to my triple vaccine, and my brainfog's cleared up over the past few days, so I still have some progress to share!
Writing:
48/54 segments... That's right, despite spending most of my time sick, working from home during moments of clarity and playing video games during moments of utter fog... I actually wrote the entire Rashmi Noon Route. A big chunk of that was immediately following the last update, but I still doubled my goal of three segments... Somehow. Honestly, I think I'll need my beta testers to pay extra special attention to this route just in case I dropped a big ol plothole in there...
Talksprites:
No change since last time.
Voice Acting:
No change since last time
Background Music:
Nope on the goal of adding a new OST track. I added a royalty free track, though! For a different scene than the one I need to make an OST track for. Yeah, I know...
My goal progress from last time:
- Add one more music track I did not do this.
- Write 3/6 segments of the Rashmi Noon Route ahead of schedule I did do this. I exceeded this!
- Begin the process of setting up my itch.io page and my steamworks page I did not do this either.
My goals for next time:
- Add one more music track. For real this time.
-Begin setting up steamworks and itch.io
-Write 2 Segments of the Rashmi Night Route
-Spruce up a few pieces of the GUI
-Draw that last hand-drawn CG that was on my list...
-And also draw the 3 new pieces of art I roped myself into making for a puzzle room.
A bit more variety in what I want to get done over the next two weeks! It's a good thing that I'm way ahead on my development schedule right now. I'm ahead by an entire month, basically, which gives me some room to work on a few changes that I've been wanting to implement for some time now. Nothing huge, it'll just take some time to make the assets, but I think it'll improve the game's polish. We'll see which of these things I'm able to complete. Who knows, maybe I'll fail to diversify and just write Rashmi's Night Route all the way through instead. Either way, I'm making progress!
Also, this didn't fit anywhere else, but one more thing I did was fix an issue that the game's had for a while where the text couldn't be sped up. You might say, isn't that preference available in every ren'py game by default? Yes, but early on in development, I manually set the text speed for dialogue because I didn't like it appearing at max speed... So it could be slowed down, but not sped up...
Yeah, now the preference is just set to that speed by default, so you can speed it up manually if you like.
Until next time!
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