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EF2 December Update 2: Happy New Year!

 First off- I delayed this update by a couple days so that I could post on New Year’s Eve! Here’s a themed doodle of Bea for the occasion!



2025 has been a chaotic and challenging year, for a whole lot of reasons, so I’m happy to welcome 2026 and hope that it’s a little bit kinder to me and to the development process of Entropic Float 2. I feel it’s promising on that front though! Let’s take a look back at this month’s goals, as much as I was able to fit them around the holidays.


  • Draw characters for the Area 4 backgrounds: This is done!

  • Draw and implement Objekts for Area 4: They’re drawn, and they’re partially implemented!

  • Make the assets for another character zone: I didn’t get to this one, I did a bit too much crafting this month to have the juice left for it, but January should be different~


So, I got a fair bit done! The Objekt implementation is a matter of- They’re implemented for the inventory, but not entirely in the environments, because I failed to remember that none of the backgrounds for Area 4 were implemented yet either! So I got started on that process, but it was just a bit of a larger task than expected. This one’s not any kind of a challenge, it just takes some time, so that too will definitely be done in January. Honestly it will probably be done in the next few days, but I already delayed this update a few days for silly holiday reasons, so we’ll just have to wait till next time to report that!


More importantly, as we head into the new year- This is a full set of digital assets for Areas one through four! Three pages of inventory items completely filled in and every environment ready to use- What remains necessary for an early beta are just physical art for character zones, code, and in-game text. The latter two of those promise to come pretty quick once I’m able to get into a focus state with them. Progress numbers on character conversations will soon be rocketing up! With that in mind, let’s set some January goals. By 1/11, let’s shoot to…


  • Finish implementing Area 4 Environments (Backgrounds, objekts, characters)

  • Make the assets for a character zone, for real this time!


And then by 1/25…

  • Write 6 conversations

  • Make the assets for another character zone

  • Implement a key item


And as per usual, if I do happen to complete the goals for the first half of the month early, I’ll jump right into the second list~ I think in January that’s plausible, and maybe February too? I know February ended up being a remarkably productive development month for me last year, so we’ll have to see what happens.


With that- Thank you, as always, for reading! See you next time~


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