Skip to main content

EF2 March Update 1: Feeling back on track!

 Hello all! It’s March, and I’m back, just like I said I would be. This is the first update for the month, and the next will be on 3/29 - Per usual, we’re tabling at CTGamercon on 3/14 and 3/15, so that date will ensure I have a weekend at home to actually work on things before updating again! Something I still didn’t exactly end up getting throughout February- Despite that, how did I do on those goals?


  • Implement that key item I forgot about: Done! The first key item in the game can now be acquired and used.

  • Finish the assets for another character zone: Done! The Bea zone I previewed last time has been completed.

  • Write 8 more conversations: I wrote 5 more… I’m still going to hold off on sharing the next progress bar until it can be a little more satisfying.


I just about managed the list! I had planned to do most of the conversation writing in downtime while visiting some friends for a few days, but our schedules ended up lining up well- too well, when it came to that particular plan! But progress was still made, and so, what’s next?


  • Do some housekeeping tasks

  • Write at least 5 more conversations


A bit boring, perhaps, but I think it’s a good time to just buckle down and work on some good old keyboard work. I do hope to exceed 5 conversations when it comes to writing, but it’s time to work on some more outlining to streamline that process. Keeping track of the topics of each conversation I’ve written so far, so that I don’t start repeating points! A lot of these convos are just for character development purposes, which I didn’t have quite as outlined as those that are plot-important, and it’s starting to hit that point where I’m worried I’ll copy myself if I don’t get on top of tracking it.


My next goals will be for the end of March and start of April- I’ll share those here too, since I’ll be jumping into them if I’m able to get ahead:


  • Write another 5 conversations

  • Finish the assets for another character zone

  • Implement a character zone


Implementing zones is a bit of an intimidating step, but once I can get the ball rolling on that, we’re even closer to being able to run an early playtest for interested Kickstarter backers- The bare minimum to be able to access up through the end of Area 4 would be for three zones to be implemented, but my preference would be for all eleven that can be accessed up to Area 4 to be available for testing, of course.


With that, I’ll leave you for now with this artfight attack of Sharma from paperstudios- It’s an attack from 2024, so I do hope I haven’t shared it here before. If I did, just appreciate it all over again. Thank you, as always, for reading! See you soon.



Comments

Popular posts from this blog

Entropic Float 2 December Update #1: Backgrounds!

  Hello everybody! It’s midway through December- That means it’s update time! With everything going on this month, I did set smaller goals, with plans to catch up in January if those still fell short. So far this month… Draw the remaining backgrounds necessary for area 4 - Done! Sharing one of those below~ Draw characters for the Area 4 backgrounds - Partially complete! I’ve sketched them into their positions, but have yet to finish them fully. So, mostly on track! Since I did get started on the characters, I’ll carry that goal into the rest of the month, though I’m also still working on making gifts for the people in my life, and completing holiday season etsy orders for others! This is the usual stuff of December, and regular work has also been busier this year than it usually is this month (as mentioned last update) so I’m doing my best. If only gamedev paid the bills… EF2 might be done by now if I could afford to focus only on it! This period’s backgrounds are, as mentioned bef...

Entropic Float 2: Character Reveal and Kickstarter Date!

  Entropic Float 2... Characters! They're here! The video above shares some songs to help you get the feel on their personalities- And their profiles are available too! I've also been hard at work to get the demo ready before the Kickstarter, which I've decided to launch on 11/11/2023 ! Below, you can see the first talksprite for good ol' Kanatsune Ame. To temper expectations a bit- The demo will only cover the beginning of the game. The 'exposition loop', if you will. Several of these characters won't be appearing yet, and certain loop-related features will, well, not exist because there is no second loop to implement them on. It should, however, give you an idea of what the story's going to be, and how the main point-and-click gameplay will work. Just enough of a taster to let you know that EF2 is worth getting made! And I mean... Even if the Kickstarter fails, I'll make it anyway. It just might take me a good bit longer, and might miss out on some...

The Haunting Of Kurumi Mori: Spooktober 2025 Entry! (And An EF2 Check-In)

The Haunting Of Kurumi Mori Is Now Available! This is an entry to the Spooktober 2025 Visual Novel Jam- Made by myself and an amazing team (PrinxeCatqueer, TollingBells, and Chaotic_ERROR with additional beta testing by Quartoch!) entirely within the month of September! And oh boy, am I ever pleased with the result. It might not be one of those games that you wonder 'how was this made for a gamejam', but I'm proud of how our hard work came together to create this lovely little side-game set in the Entropic Float universe. It's a standalone story, but there's a subtle cameo-mention of a character you know and love, and this game will introduce you to a couple of characters whose stories will eventually intersect with that of our heroes. Now, as for Entropic Float 2- I'll admit it was a smart, if painful, move for me to take this hiatus from sharing updates. My summer was stressful in a hundred different ways, and I genuinely don't think I could have even mana...