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EF2 October Update 1: We're back!

 Hi everybody! I already made a small update announcing the release of our Spooktober project, The Haunting Of Kurumi Mori, but this is our first real update back from the hiatus! As mentioned, I was still working on the game when I could, but I was also very busy. So, what got done? Writing! I mostly just squeezed in writing character conversations when I got the chance. Keeping in mind that the number increments twice for conversations involving multiple characters- We're still 19 steps closer to having a detailed and involved world here! I also have  made progress on drawing backgrounds, but not anything I can quantify yet- I mostly worked on lining sketches, rather than coloring and rendering, so while a fair few backgrounds are closer to finished, no more of them are  finished than before. So, with that out of the way, let's set some actual goals for the rest of October! My next devlog will be on 10/25 (And will be the first one posted to kickstarter since the hiatus...
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The Haunting Of Kurumi Mori: Spooktober 2025 Entry! (And An EF2 Check-In)

The Haunting Of Kurumi Mori Is Now Available! This is an entry to the Spooktober 2025 Visual Novel Jam- Made by myself and an amazing team (PrinxeCatqueer, TollingBells, and Chaotic_ERROR with additional beta testing by Quartoch!) entirely within the month of September! And oh boy, am I ever pleased with the result. It might not be one of those games that you wonder 'how was this made for a gamejam', but I'm proud of how our hard work came together to create this lovely little side-game set in the Entropic Float universe. It's a standalone story, but there's a subtle cameo-mention of a character you know and love, and this game will introduce you to a couple of characters whose stories will eventually intersect with that of our heroes. Now, as for Entropic Float 2- I'll admit it was a smart, if painful, move for me to take this hiatus from sharing updates. My summer was stressful in a hundred different ways, and I genuinely don't think I could have even mana...

EF2 May Update 2: Farewell For Now!

  Hello everybody! Welcome to the 5/31 update, the second May update, the final update before the update hiatus begins! And what have I accomplished since the first May update? Not a whole lot, honestly! Attending a large convention is fun but exhausting (Got a little con plague, too), so almost all of the energy I had left went toward working on commissions from etsy. No part of the Kickstarter budget included wages for my time working on the game, so unfortunately, I must still prioritize other work! Even so, ‘not a whole lot’ isn’t the same as ‘nothing at all’! Let’s look at last update’s goals: Finish at least 3 of those Area 4 Backgrounds: This one didn’t happen. All the time I’ve been able to spend at my desk has gone into commissions this period. Sketch some subprimary backgrounds for the areas already done: This one, however, did happen! I sketched all those subprimary backgrounds and even one of the backgrounds for Area 5. The wonders of the sketches being possible anywher...

EF2 May Update 1: Progress Bars and Hiatus Announcement

  Hello everybody! That’s right, it’s time for the first May Update! Let’s jump right in with last update’s goals: Sketch all 7 primary backgrounds left for Area 4: Done! They’re alllll sketched. Yay! Add planned objekts into Area 3: Done! Write Objekt Reactions for Munya and Sharma in Area 4: Done! Maybe actually get those progress bars sorted out?: Done! And, here, let’s take a look at those right away! Character Conversations: 10/590. These are the conversations between Ame, his allies, and other characters as experienced when choosing the dialogue option ‘Let’s Talk’. 590 may seem like a big number, but the ally conversations are counted twice- A convo between Ame, Bea, and Greta is listed once in Bea’s list and once in Greta’s list, it was just easier for tracking purposes to count them in both places than to weed out the duplicates. Zones: 0/44. I haven’t made any strides in this regard yet. There are twenty-two zones total, each with separate tasks for the visual assets and...

EF2 April Update 2: Housekeeping Accomplished!

Hello again! It’s time now for the second April update! We can get started right away with last update’s goals~ Finally generate progress bars to use in future updates: Didn’t happen! I knew I’d be away from home for a chunk of this update, and thought this line item would work well for that. Turns out I needed a lot more info from my main machine and paper notes than I realized. Instead, I used that time to draw some refs for the remaining CGss Shoii is working on. Check in with any Kickstarter backer commissions left in the pipe: Done! Still working on figuring out the cameo backer tier with those individuals, but for all remaining commissions I either completed them or reached out for more information. Draw a cute EF doodle for Easter: Done! This was posted to socials, but I’ll also include it in this update after this list! Make a fun little character themes video for the cast of the Beloved Ghost DLC: Also done and posted to socials! This one will go at the end of the update. Add ...

EF2 April Update 1: And That's Area 3!

  Hello everybody! It’s time for the first April update! It’s been three weeks this time, since I pickthe dates based on the second and fourth Saturdays of the month and it turns out, March had an extra Saturday! And I’ve made good use of the additional time-  Let’s jump right into it with the last update’s goals: Sketch remaining 4 backgrounds for Area 3 : Done! Complete at least 2 of those Area 3 Backgrounds : Done! Create a map for Tony’s Rides : Map is made (Pictured below- Worry not, the blurry edges are covered by the GUI) and Tony’s Rides are fully functional! Implement all Objekt Reactions for Bea and Syoko in Area 2 : Done! And the stretch goals for further in April, AKA this update’s goal list: Complete Area 3 Backgrounds : Done! Make travel throughout Area 3 Possible : Done! Add characters into Area 3, if there’s still time: Also done! That’s right, in a remarkable turn from the disappointments of March, I’ve actually already completed all of the goals I had laid ou...

EF2 March Update 2: On To Area 3!

  Hello everybody! If you’re on Kickstarter, this is the March update- Everywhere else, it’s the second March update! And as for what’s in the update? Well… Not a whole lot, sorry. I have not been having a normal time in this two week period. Not a bad time! But not a normal one! Today as I share this update, it’s… My first day off since the last update. I had 5 days of work across my day jobs, a table at CTGamercon, then another 5. I should have had yesterday to work on EF2, but work the day before ended up being a total of thirteen hours with one shift left incomplete- I had to go to work, then back out to run another unexpected errand, all in all just a busy time with no real opportunity to buckle down and get stuff done. For that reason, I again don’t have new official art to share, so let’s hear it for this piece of Maude from Vanitasium on ArtFight! Even still, I was able to get a few things done in these two weeks. March has not been quite as excellent progress-wise as Febru...