Hello! It’s January eleventh, which means it’s time for a development check-in! A quick update this time- Let’s jump right in with a look at the goals for these first eleven days of the year: Finish implementing Area 4 Environments (Backgrounds, objekts, characters): Completed! Make the assets for a character zone: Partially completed! So- Area 4 is fully functional now, and I also got to implementing the other environments that still needed to be added back into the earlier areas, like the riverbank in Area 1. As for the character zone, I made good progress, just not the exact progress I planned on. I took the time to sit down and determine the actual designs for a number of zones I hadn’t finalized yet. And I got the prep done for several zones (example below!), just didn’t get as far as completing them yet. So hopefully, in my next update, I’ll have two or potentially three asset sets ready~ So, to slightly modify the goals for the next part of the month, what I’ll...
First off- I delayed this update by a couple days so that I could post on New Year’s Eve! Here’s a themed doodle of Bea for the occasion! 2025 has been a chaotic and challenging year, for a whole lot of reasons, so I’m happy to welcome 2026 and hope that it’s a little bit kinder to me and to the development process of Entropic Float 2. I feel it’s promising on that front though! Let’s take a look back at this month’s goals, as much as I was able to fit them around the holidays. Draw characters for the Area 4 backgrounds: This is done! Draw and implement Objekts for Area 4: They’re drawn, and they’re partially implemented! Make the assets for another character zone: I didn’t get to this one, I did a bit too much crafting this month to have the juice left for it, but January should be different~ So, I got a fair bit done! The Objekt implementation is a matter of- They’re implemented for the inventory, but not entirely in the environments, because I failed to remember that none of t...