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EF2 March Update 2: On To Area 3!

  Hello everybody! If you’re on Kickstarter, this is the March update- Everywhere else, it’s the second March update! And as for what’s in the update? Well… Not a whole lot, sorry. I have not been having a normal time in this two week period. Not a bad time! But not a normal one! Today as I share this update, it’s… My first day off since the last update. I had 5 days of work across my day jobs, a table at CTGamercon, then another 5. I should have had yesterday to work on EF2, but work the day before ended up being a total of thirteen hours with one shift left incomplete- I had to go to work, then back out to run another unexpected errand, all in all just a busy time with no real opportunity to buckle down and get stuff done. For that reason, I again don’t have new official art to share, so let’s hear it for this piece of Maude from Vanitasium on ArtFight! Even still, I was able to get a few things done in these two weeks. March has not been quite as excellent progress-wise as Febru...
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EF2 March Update 1: Area 2's Implementation!

  Hello everybody! As promised, here’s the March 8th Update. That I couldn't actually get posted till early on March 9th. I haven’t quite had the chance to generate my progress bars yet, but rest assured they would have filled up a good bit in these two weeks if I had! Oh, and while I don’t have any new official art to share with this update, here’s an artfight attack from Chaotic-Error to accompany it~ So, let’s take a look back at the previous list of goals! Create the assets for and implement a Zone (Character-Thematic Minigame) for Area 1, so a piece of Evidence can be acquired with which to open Area 2 : Not completed, postponed. Realized I could use the developer console to skip this for now, and wait to implement all Zones to the fullest of my vision for them. Make travel throughout Area 2 Possible : Done! You can traverse all of it! Add characters into Area 2 : Also done! They don’t have much to say yet, but Bea and Syoko have both been placed into the environments for thei...

February Update: Month's Targets Exceeded! Onto The Next!

  Hello! It’s time for the February update, and I’ve made lots of progress! Let’s start things off by revisiting the goals I laid out a month ago: Find the notebook where I wrote down location flowcharts. I somehow lost this in my apartment somewhere. I need to know the order of things! - I did, in fact, find this notebook! It was in a shelf, underneath my Kagamine Len Ita Bag. ^ Sketch the remaining BGs needed for Area 2, once I know exactly what I planned for those to be. - I sketched them! I then also lined, colored, and shaded them! All the backgrounds needed for Area 2 are ready to use! Implement Area 1’s Pizzeria Minigame - This is the first place The Possum will appear~ - The minigame is implemented! You can make and receive a pepperoni pizza! You can also screw up making the pizza and get a consolation prize instead! Add a GUI element showing which allies are currently recruited. - This is done! It only took about an hour! So, as you can see, I didn’t just accomplish my goa...

January Update: Talksprites Completed! Back To Coding!

  Hello everybody! It’s time for the January Update, and this month so far has definitely not been the greatest. On the fourth day of the year, I crashed my car in a parking lot because I pushed my limits too far work-wise, and I’ve had to spend a lot of time since then dealing with it. It’s pretty much sorted out now, but it’s been very stressful. But even with that big complication in my daily life, I have some notable dev updates to share! The talksprites are complete ! You heard me- Every talksprite that I had planned now exists, and if any more end up needing to be drawn, I’ll cross that bridge when I get to it. But the 77 sprites are here! That represents 5 unique talksprites for each main character and 3 for each notable side character. I actually finished drawing these before 2025 began~ So, what have I been up to since the year started, besides dealing with my personal life? A whole lot, actually! I haven’t tackled any further visual assets since completing the talksprites...

Entropic Float 2: December Update!

  Hello everybody! It’s been a while since the last update. I did say you probably wouldn’t hear from me again until about now! October and November have come and gone, and with them, plenty of progress. For October- I didn’t quite hit the goal that I set, of reaching a certain number of talksprites completed before the end of the month. I hoped to reach 80% of talksprites ready to go, but only made it up to 74% - In part because I misjudged how much time I had to begin with, and in part because I failed to account for certain days of limited access to my desktop computer. I completed 10 more sprites after the October update, not the hoped-for 15 more. Though, if it counts for anything, there are 3 more sprites which reached a partially-completed state before the month ended!  We’re at a nice round 20 talksprites left to complete at the moment. When it comes to November, I was able to accomplish exactly the goal I set out to- 50,000 words written, all of them for Entropic Floa...

October Update- Spooky Bundles and Formalized Progress!

 Entropic Float is featured once again in the Halloween Queer Stories Bundle- And if you haven’t grabbed yourself the Beloved Ghost DLC yet, it holds the elusive title as the one DLC in the bundle too! Support me and a whole bunch of other wonderful gamedevs with this mutual aid bundle, available at a suggested supporter price or a discounted price- Choose what you can afford! People both behind and included in this bundle were incredibly helpful with the Kickstarter nearly a year ago now, so show them some love! On to the updates! When it comes to what I said I’d be getting done throughout September- I got the apparel photographed and posted, and the housekeeping updates pushed! These ended up basically being my September Update, since I shared the info about both at once. As for getting the EF2 demo onto steam- I made the small text edits necessary in the demo itself (as info about Kickstarter in the itch demo release is no longer relevant) but have yet to actually get it posted....

August Update- Making Progress, More To Come!

 Well- July got away from me, but I did warn you all that could happen... Turns out that working two part-time jobs, running a small business, and near-solo developing a game all at once can be tough to juggle, who knew? (I knew, that's why I've been upfront about it all.) Even so- Falling short in the project manager portion of indie development, with no July update, doesn't mean that I'm falling short in other areas! Here we have a portion of the sketches I've been putting together for some Objekts and CGs... And some talksprites since the last update... And, what the heck, how about a preview for one of shoii's CGs?? (Speaking of shoii, if you didn't hear, they've switched twitter accounts to "shoeechee") Progress continues to be made~ In addition to keeping up the new art, there are a few specific tasks I have on deck for September. Photographing and making available the new apparel line, finally getting the EF2 demo up on steam, and pushin...