Hello everybody! If you’re on Kickstarter, this is the March update- Everywhere else, it’s the second March update! And as for what’s in the update? Well…
Not a whole lot, sorry. I have not been having a normal time in this two week period. Not a bad time! But not a normal one! Today as I share this update, it’s… My first day off since the last update. I had 5 days of work across my day jobs, a table at CTGamercon, then another 5. I should have had yesterday to work on EF2, but work the day before ended up being a total of thirteen hours with one shift left incomplete- I had to go to work, then back out to run another unexpected errand, all in all just a busy time with no real opportunity to buckle down and get stuff done.
For that reason, I again don’t have new official art to share, so let’s hear it for this piece of Maude from Vanitasium on ArtFight!
Even still, I was able to get a few things done in these two weeks. March has not been quite as excellent progress-wise as February ended up being, but every step gets us closer to release!
Here’s the goals for this time period:
Add Objekts into Area 2 : Did this! As per usual, there are a lot of Objekts that will probably end up being added later down the line, but everything that was definitely going into Area 2 is now implemented- Including the first objekt that goes through multiple iterations while taking up the same inventory slot! That might not sound like much, but I’m relieved it worked!
Sketch backgrounds needed for Area 3 : Sketched 2 out of 6! That leaves 4 to sketch in April. Technically, I started a third, but a ‘completed sketch’ for me is one that’s ready to begin lineart, and that one’s not there yet.
Create a map for the ‘Tony’s Rides’ function : Still haven’t gotten anywhere with this- I’ll carry the goal into April!
So, the goals before the next update on April 12th:
Sketch remaining 4 backgrounds for Area 3
Complete at least 2 of those Area 3 Backgrounds
Create a map for Tony’s Rides
Implement all Objekt Reactions for Bea and Syoko in Area 2
And some stretch goals for further in April:
Complete Area 3 Backgrounds
Make travel throughout Area 3 Possible
Add characters into Area 3, if there’s still time.
Laying out the upcoming goals, even struggling a bit through March, it’s clear that development is coming along! The year ahead is still full of uncertainty, but by taking so much time to build a framework, the actual implementation process is pretty swift- Not so swift that I’m confident deciding on a release date just yet, though. Even so, things are moving along. I’ll update again soon, and thank you for reading!
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