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EF2 March Update 2: On To Area 3!

 Hello everybody! If you’re on Kickstarter, this is the March update- Everywhere else, it’s the second March update! And as for what’s in the update? Well…


Not a whole lot, sorry. I have not been having a normal time in this two week period. Not a bad time! But not a normal one! Today as I share this update, it’s… My first day off since the last update. I had 5 days of work across my day jobs, a table at CTGamercon, then another 5. I should have had yesterday to work on EF2, but work the day before ended up being a total of thirteen hours with one shift left incomplete- I had to go to work, then back out to run another unexpected errand, all in all just a busy time with no real opportunity to buckle down and get stuff done.


For that reason, I again don’t have new official art to share, so let’s hear it for this piece of Maude from Vanitasium on ArtFight!



Even still, I was able to get a few things done in these two weeks. March has not been quite as excellent progress-wise as February ended up being, but every step gets us closer to release!


Here’s the goals for this time period:

  • Add Objekts into Area 2 : Did this! As per usual, there are a lot of Objekts that will probably end up being added later down the line, but everything that was definitely going into Area 2 is now implemented- Including the first objekt that goes through multiple iterations while taking up the same inventory slot! That might not sound like much, but I’m relieved it worked!

  • Sketch backgrounds needed for Area 3 : Sketched 2 out of 6! That leaves 4 to sketch in April. Technically, I started a third, but a ‘completed sketch’ for me is one that’s ready to begin lineart, and that one’s not there yet.

  • Create a map for the ‘Tony’s Rides’ function : Still haven’t gotten anywhere with this- I’ll carry the goal into April!


So, the goals before the next update on April 12th:

  • Sketch remaining 4 backgrounds for Area 3

  • Complete at least 2 of those Area 3 Backgrounds

  • Create a map for Tony’s Rides

  • Implement all Objekt Reactions for Bea and Syoko in Area 2


And some stretch goals for further in April:

  • Complete Area 3 Backgrounds

  • Make travel throughout Area 3 Possible

  • Add characters into Area 3, if there’s still time.


Laying out the upcoming goals, even struggling a bit through March, it’s clear that development is coming along! The year ahead is still full of uncertainty, but by taking so much time to build a framework, the actual implementation process is pretty swift- Not so swift that I’m confident deciding on a release date just yet, though. Even so, things are moving along. I’ll update again soon, and thank you for reading!


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