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EF2 March Update 1: Area 2's Implementation!

 Hello everybody! As promised, here’s the March 8th Update. That I couldn't actually get posted till early on March 9th. I haven’t quite had the chance to generate my progress bars yet, but rest assured they would have filled up a good bit in these two weeks if I had! Oh, and while I don’t have any new official art to share with this update, here’s an artfight attack from Chaotic-Error to accompany it~



So, let’s take a look back at the previous list of goals!



  • Create the assets for and implement a Zone (Character-Thematic Minigame) for Area 1, so a piece of Evidence can be acquired with which to open Area 2 : Not completed, postponed. Realized I could use the developer console to skip this for now, and wait to implement all Zones to the fullest of my vision for them.

  • Make travel throughout Area 2 Possible : Done! You can traverse all of it!

  • Add characters into Area 2 : Also done! They don’t have much to say yet, but Bea and Syoko have both been placed into the environments for their first appearances.


So to sum up- I completed two goals and decided to leave the other off for a while now. Regarding Zones- I want to create each one with assets in a different art medium, and while I might have been able to pull something together in this dev cycle, I would rather take my time with these to pull off the idea.


So, instead I got started on some of the next objectives, which remain in play for the next two weeks!


  • Add Objekts into Area 2 (Sketched some of the objekts)

  • Sketch backgrounds needed for Area 3 (Sketched 2 of the 6!)

  • Create a map for the ‘Tony’s Rides’ function (Didn’t do anything with this yet!)


Moving along~ Nothing much else to report for now, so thank you for reading, and see you again in two weeks!


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