Skip to main content

Entropic Float Biweekly Update #3

These past two weeks have been busy for me! I went to a convention, Deltarune chapter 2 released. Uh. That's it. But anyway, since I more or less only make substantial progress on days that I don't have to go anywhere, and I only had three of those, one of which I filled with playing other video games because that is a weakness of all gamedevs... I made exactly as much progress as I expected to make since last time.

Writing:




In the last update, I said I would write two more segments before the next update. And I did! Amelie's nighttime route has got its introductory section and its first puzzle room and that's it. But this does bring us to 14 segments out of 54 total, and crosses the threshold into being a quarter of the way done with the writing! The time I spend writing has sped up quite a bit as well as I've gotten used to the style of calling and hiding sprites along with the lines.







Talksprites:




No change since last update.


Voice Acting:




No change since last update.

Background Images:





Since last time I received the scene for the Ballroom from my program collaborator! But since I haven't quite reached the part of writing which utilizes it (It's in my next segment, though!) the only screenshot I have is the example I sent my collaborator of how badly it loaded in before we got our mods synced up. Please enjoy this room in which every single piece of furniture turned into a plain white sphere.





Background Music:

I haven't added any tracks since last time, but I do plan on adding more soon. I want to either compose or commission a few more character-specific tunes, as it currently stands that some have got related music and some simply don't. I would like for them all to have some track that primarily evokes them, even if it's used in other places! (For current examples, the Nozomis have got Righteous Family, Peri has Schadenfreude's Princess, and Malcolm has Banksy Could Never)


Thanks for reading this little update! Next time, you'll see not a whole lot- I have a couple very busy weekends ahead of me. But after that, you can hopefully expect a lot more! Especially in November... Until next time!



Comments

Popular posts from this blog

Entropic Float 2 December Update #1: Backgrounds!

  Hello everybody! It’s midway through December- That means it’s update time! With everything going on this month, I did set smaller goals, with plans to catch up in January if those still fell short. So far this month… Draw the remaining backgrounds necessary for area 4 - Done! Sharing one of those below~ Draw characters for the Area 4 backgrounds - Partially complete! I’ve sketched them into their positions, but have yet to finish them fully. So, mostly on track! Since I did get started on the characters, I’ll carry that goal into the rest of the month, though I’m also still working on making gifts for the people in my life, and completing holiday season etsy orders for others! This is the usual stuff of December, and regular work has also been busier this year than it usually is this month (as mentioned last update) so I’m doing my best. If only gamedev paid the bills… EF2 might be done by now if I could afford to focus only on it! This period’s backgrounds are, as mentioned bef...

The Haunting Of Kurumi Mori: Spooktober 2025 Entry! (And An EF2 Check-In)

The Haunting Of Kurumi Mori Is Now Available! This is an entry to the Spooktober 2025 Visual Novel Jam- Made by myself and an amazing team (PrinxeCatqueer, TollingBells, and Chaotic_ERROR with additional beta testing by Quartoch!) entirely within the month of September! And oh boy, am I ever pleased with the result. It might not be one of those games that you wonder 'how was this made for a gamejam', but I'm proud of how our hard work came together to create this lovely little side-game set in the Entropic Float universe. It's a standalone story, but there's a subtle cameo-mention of a character you know and love, and this game will introduce you to a couple of characters whose stories will eventually intersect with that of our heroes. Now, as for Entropic Float 2- I'll admit it was a smart, if painful, move for me to take this hiatus from sharing updates. My summer was stressful in a hundred different ways, and I genuinely don't think I could have even mana...

Entropic Float 2: Character Reveal and Kickstarter Date!

  Entropic Float 2... Characters! They're here! The video above shares some songs to help you get the feel on their personalities- And their profiles are available too! I've also been hard at work to get the demo ready before the Kickstarter, which I've decided to launch on 11/11/2023 ! Below, you can see the first talksprite for good ol' Kanatsune Ame. To temper expectations a bit- The demo will only cover the beginning of the game. The 'exposition loop', if you will. Several of these characters won't be appearing yet, and certain loop-related features will, well, not exist because there is no second loop to implement them on. It should, however, give you an idea of what the story's going to be, and how the main point-and-click gameplay will work. Just enough of a taster to let you know that EF2 is worth getting made! And I mean... Even if the Kickstarter fails, I'll make it anyway. It just might take me a good bit longer, and might miss out on some...