Doesn't she look lovely and peaceful here? It's been a character trait of Stephanie for a long time that she has an 'unnatural beauty'. Seriously, I made the very first version of her character a whole decade ago! She's hardly the same character at all anymore, but if I showed you early art of her, you'd definitely recognize her visual design.
The Rashmi Night Route has some promising scenes in store for Stephanie, too, so we're back to featuring art that suits the progress.
Without further ado, here's what that progress is!
Writing:
49/54 segments. I only ended up writing one... Well, more like one and a half. I just wasn't going to be able to finish writing that first puzzle room today and still have the time to write this update! Luckily, writing wasn't my focus this development cycle anyway, and I bet I'll more than make up for it in the next two weeks.
Talksprites:
No change since last time.
Voice Acting:
Since last time I received lines for Touko and for JJ! True is the only one left, and due to his appearance in Heart Fragment, those delays have a bit to do with me, not just the VA. So we're in great shape!
Background Music:
I did add a new track this time! Wow! It's called Work The Game! Here it is!
My goal progress from last time:
- Add one more music track. For real this time. I did this! You can see it above!
-Begin setting up steamworks and itch.io Partially done! I set up itch but not Steamworks because it intimidates me more.
-Write 2 Segments of the Rashmi Night Route I wrote one of them! So also partially done!
-Spruce up a few pieces of the GUI I did this, you can see screenshots at the bottom of the post!
-Draw that last hand-drawn CG that was on my list... Yeah, this is done!
-And also draw the 3 new pieces of art I roped myself into making for a puzzle room. I drew the art but I have yet to implement!
My goals for next time:
- Write 5 segments of the Rashmi Night Route
- Develop an outline to track progress of the True End
- Implement fixes to the Kanatsun Routes as found by my beta testers
Only the first goal is really priority- The other two can easily be pushed to the beginning of March if I need extra time, hopefully joining a goal of packing the Rashmi Routes for beta at that time.
As for what I accomplished outside of my usual categories, that's most of what I did this cycle! I drew some important art, which I'll leave off the post. I implemented the Starfield Gaming splash screen. But what I can show you right now are the buttons I made for the character profiles screen, and the chibi indicators which will, when you're on a normal route, display at all times which characters are present, in a different room, or dead.
Until next time!
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