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Entropic Float Biweekly Update #15

     



This update's art on display is from Hiyoyo on skeb!

Touko is so cute, isn't she? I've learned from spending time on skeb that she's actually a very appealing character! I've received several requests of people who want to draw her... I'm curious if that's a Japan-specific kind of appeal, or if the english-speaking audience also thinks that she's adorable? Food for thought!

My progress since last time isn't the best, unfortunately. Things keep coming up on my weekends... Even when it's good things (it's not always, but often is) there's part of me which just wants to work. Suffering from success. Don't they know the gamedev way is to hermit oneself away for months on end with no regard to maintaining your social circle?? Well, let's get into what I have accomplished since last time.


Writing:

I'm doing away with the progress bars for this section because, frankly, I just think it would be annoying.
The good news is, I worked out an outline to track my progress on the Miracle Route! The bad news is, this is approximately 74 segments long. 31 standard segments, 36 'memory seeking' segments, and 7 epilogue segments. But to swing it back around to good news...
2/31 standard segments already completed. The opening of the Miracle Route is written right up to the first time that the group splits up into puzzle rooms.
I have 9/36 Memory Seeking segments written. Without giving too much away, these are flashback sequences to each character's life before the game, that you'll be able to unlock as you play through the route. I've been able to write bits and pieces of these segments while at my day job in the past, and I'm going to keep it up, so this number should increase pretty quickly.
This has us sitting at 11/74 segments of the Miracle Route written so far. I hope to have the entire thing written by the end of May, so that I can get it beta tested while I work on adding polish throughout the month of June. I'm not sure if I'm on track for that just yet, but here's hoping I will be soon!

Talksprites:



I can pretty confidently say I now have all the talksprites that I need. I'd share some with you, but they're all full of spoilers!

Voice Acting:




No change since last time

Background Music:

I added a new track titled 'Within All Recollections'. While I'll still be using other tracks during Memory Seeking segments, the intention of this track is to be used as a 'basic track' for these scenes, playing when there's nothing which would be better-suited.





My goal progress from last time:
- Develop an outline to track progress of the True End Done!
- Create first batch of new assets for the Miracle Route Done!
- Create a new BGM track for use in the Miracle Route Done!

My goals for next time:
- Write at least 3 Standard Segments
- Write at least 5 Memory Seeking Segments
- Create the second batch of new assets for the Miracle Route
- Implement imagebuttons for the Memory Seeking screen

I expect the imagebutton implementation to take a full day, as I'm going to be assembling all 36 of them and making sure I have every variable necessary. I've decided on my other goals for this cycle with that time-sink in mind. With 5 cycles left before my target and 63 segments left to write, 8 segments in a cycle isn't going to be quite enough! For the remaining 4 cycles after this upcoming one, I'll need to really kick it into gear and aim for 14 segments each time. That's one per day! Wish me luck avoiding making any new plans on top of the ones I already have in there ;o;b  

Besides the progress in the above categories, I also made some serious progress on the programming side of things. The majority of time I spent working on the game yesterday was troubleshooting the two main features introduced during this route. The 'Profile Puzzle' mechanic, which was really troublesome, and the 'Memory Seeking' mechanic, which wasn't technically troublesome at all, just a bit time-consuming. Now that I have the framework established, it should come naturally to fill the content in between.

Until next time!










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