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Entropic Float Biweekly Update #20

          

Happy Memorial Day weekend! It's happy for me at least, since I have Monday off of work. This update's art is by Gonya on skeb . This close to release, I'm running out of anything to share that isn't filled with spoilers, but this art of Amelie is vague enough! Luckily, we only have two more updates between this one and release weekend.







Writing:


31/31 standard segments. 
36/36 Memory Seeking segments.
7/7 Epilogue segments.

That's right. 74/74 segments, 115,000 words in the route for 309,000 total. All written! Actually, I finished last weekend, so the game's been in my beta testers' hands for a week now. I'm very much ahead of schedule at the moment! And since the writing is now done, I can leave this section out of the remaining updates.

Background Music:

Those two BGM tracks I mentioned last week have been added to the OST Playlist. Both by Enokido. I'm also working on getting a track licensed for the game's end credits.


My goal progress from last time:
-Write the last 3 standard segments of the game Done!
- Write the remaining 3.5 epilogues Done!
- Draw one CG for the standard segments Done, and several CGs for non-standard segments as well.
- Update the walkthrough and beta instructions, and get the beta copy to my testers Done!

My goals for next time:
- Draw at least 6 CGs
- Add Steam Achievements

In this cycle, I finished writing the game. The final 6.5 segments. It wasn't hard to polish off, but I managed to do it in just a week! That means I was also able to get started on some of my June tasks before May is even over. And get started, I did.

I expected it would take me about a day to add sound effects to each branch. Instead, I've already finished with it! It gives me a lot of confidence to already be this much closer to release. I also fixed up some of the more awkward visuals in the game, and I've drawn seven CGs, six of which are for NVL segments. For this particular set of CGs, I need 48 images and currently have 28. Of the twenty remaining, I have commissions in for 8 of them. Leaving me with 12 to draw on my own, + potentially a few more if any of those commissions fall through. I also got my steam store page in for review, so hopefully in the next update I can point you towards wishlisting the game.

So what I've got left to do by release is...

  • Miracle Route Bug Fixes once my beta testers play it

  • Add Steam Achievements

  • Draw 12 CGs

  • Add Text Effects (Definitely to the Miracle Route, maybe to standard routes if I have time)

  • Make End Credits


Which isn't too shabby at all! One of this upcoming cycle's two weekends, I'm pretty busy, so I gave myself some low goals. No matter what, I'm 100% on track to release on time at this point. Which is really exciting, I think! Well, until next time, here's one of those 6 CGs I drew which is low on spoilers~



















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