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October Update- Spooky Bundles and Formalized Progress!

 Entropic Float is featured once again in the Halloween Queer Stories Bundle- And if you haven’t grabbed yourself the Beloved Ghost DLC yet, it holds the elusive title as the one DLC in the bundle too! Support me and a whole bunch of other wonderful gamedevs with this mutual aid bundle, available at a suggested supporter price or a discounted price- Choose what you can afford! People both behind and included in this bundle were incredibly helpful with the Kickstarter nearly a year ago now, so show them some love!

On to the updates! When it comes to what I said I’d be getting done throughout September- I got the apparel photographed and posted, and the housekeeping updates pushed! These ended up basically being my September Update, since I shared the info about both at once. As for getting the EF2 demo onto steam- I made the small text edits necessary in the demo itself (as info about Kickstarter in the itch demo release is no longer relevant) but have yet to actually get it posted. Frankly, Steam confuses me at the best of times, it’s an intimidating task, and difficult to be motivated to overcome when the demo is and has been available on itch. We’ll get there.

Meanwhile when it comes to getting there, visual assets! While I’ve been working on them across the board for a while now, I finally had the opportunity to sit down and formalize the process a bit more. Up to now, I’ve been balancing in a lot of directions, and as a result, have just been fitting in what work I can. A lot of progress has been made without taking time to set up a way to measure that progress- So I can now say that we have 60% of planned talksprites completed! Here are a few of the latest ones.

Since talksprites will be used throughout the entire game, not having them all yet has served as the biggest roadblock to making proper progress on the game itself… That and everyday life of course, but point being, the more talksprite sets I finish the quicker implementation will go. While progress may look different than I expected it would based on my experience with the first game, I would still say that development is on track! It’s just on a different track than I realized it would be on. All is well!

My hope is to get up to at least 80% talksprites before the end of the month- That’ll be fifteen more, which isn’t a very daunting number if it’s the main thing I’m working on in my free time! All of my weekends this month are accounted for by some extra work I’ve picked up, but I have my ways of squeezing art in. I might not make another update until late November, but if you join the discord, I share all but the most spoilerific talksprites there as I finish them!

And what does November hold? Well, despite NaNoWriMo as an institution making some questionable decisions as of late… I’ve been participating in the event for over ten years and it’s become an important part of my creative process, so while I’m unlikely to track it on the official website this year- I’ll be writing. Memory seeking segments, to be specific, since those don’t use talksprites anyway! 50,000 words or more in the month of November, that’s still my goal. And that’s all for now!

Thank you for reading, and look forward to more big strides in development coming up!


 

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