Hello everybody!
It’s been a while since the last update. I did say you probably wouldn’t hear from me again until about now! October and November have come and gone, and with them, plenty of progress.
For October- I didn’t quite hit the goal that I set, of reaching a certain number of talksprites completed before the end of the month. I hoped to reach 80% of talksprites ready to go, but only made it up to 74% - In part because I misjudged how much time I had to begin with, and in part because I failed to account for certain days of limited access to my desktop computer. I completed 10 more sprites after the October update, not the hoped-for 15 more. Though, if it counts for anything, there are 3 more sprites which reached a partially-completed state before the month ended! We’re at a nice round 20 talksprites left to complete at the moment.
When it comes to November, I was able to accomplish exactly the goal I set out to- 50,000 words written, all of them for Entropic Float 2’s memory-seeking segments! This doesn’t represent every single memory by any means, but it does make a substantial dent. This month also brought with it some more partial progress, beginning while not yet completing several more visual assets in the few days between completing the NaNo challenge and November’s end.
What’s on deck for December? Well, there are holidays, and with them, several angles to consider. Working on gifts has already delayed me posting this update, in fact! It’s a busy season for an etsy shop, and time enjoyed with family is necessarily time spent away from the desktop computer on which the biggest steps in game development are made. So, I’d rather not commit to too many goals with an unpredictable month ahead! I’m hoping to finally get the EF2 demo onto steam and complete a few talksprites. Beyond that, I’ll surprise myself and you all with whatever I’m able to get done.
Oh, and going into 2025 - I’ll make the January update about halfway through the month, like this one, then in February begin making the same sort of biweekly updates as I did for the first game, including progress bars. These will mainly be across our various platforms, I’ll actually be easing off of updating on the Kickstarter page except for major developments. Enough of what EF2 needs is finally coming together enough to say “It’s this far along” in any meaningful way.
Thank you, as always, for reading. See you next time!
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